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Yeah, I notice that POV uses lots of pointers
inside scene object structures. I'm wondering of some
of them can be collapsed to bitmask flags with a
pointer tacked onto the object only if its associated
bit flag is on.
Ray Gardener
Daylon Graphics Ltd.
"Heightfield modeling perfected"
http://www.daylongraphics.com
"Paul Bourke" <pdb### [at] swineduau> wrote in message
news:pdb### [at] netplexaussieorg...
> > Also, since the physical address space is up
> > to four terabytes, how complex a POV scene could be
> > (assuming a 64-bit OS X port).
>
> For many years (up to 4 years ago) I used to run Povray on
> 64 bit alphas and now on itaniums.
> The memory stuff is a two edged sword, I often had to
> revert to 32 bit processors because on a 64 bit machine
> (with the same total ram as as a 32 bit machine) I used
> to run out of memory because more memory was needed due
> to longer addresses etc.
> --
> Paul Bourke
> pdb_NOSPAMswin.edu.au
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